K-Pop Zombie Killers (WEB) - v 0.8.4 - Daily Dev Log


Hi

So, another day.

Fixes:

  • moved a bit UI
  • made default volume of music 30% instead of 60%;
  • increased cost of images in gallery;

Toughts

Lukasz, why the AI slope, tho? Well that is a question that I get asked a lot, and by a lot I mean by all 3 people that played the game. :d

I’m good at coding, and figuring out how things work. Maybe I can even handle graphic tools, to edit some thing. But I’m not very good at creating art from scratch. For now, as I’m still having fun, and this is still my side-side project, I don’t see the need of getting graphics outside of the said AI tools.

I used a typical anime AI (Komiko), that did much much better work then any other AI model. And then I did a shit load of work to generate and edit all the difference stances, images, and so on. Also trying to create sprites from the generated images (with various outcome ;p).

the same goes for UI - in general all the fancy border, bars and buttons where made by AI, but it is enough for me, and it feels exactly how i wanted it to feel.

Is AI taking your job? Mhmm, mine also ;p but i don’t fight it, I try to embrace it.

Now some day I might go and find a graphic designer/creator that will create something much much better. But until then it feels better to populate those empty spaces with something that looks decent, then not populating it at all, or populating it with my paint drawings ;p

Whats next

Again, focusing on testing, and seeing how much i can unlock with normal play - thus correction of the images economy;

Files

kpop-zombie-killers-html-v0.8.4-2025-12-07.zip Play in browser
22 hours ago

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